Tigrans tend to be lighter, faster, with high damage but lower hit-points. Frostlings contain some great heavy-hitter units like yetis and mammoth mounts, but also make use of a new ‘chilling’ status effect to make enemies vulnerable to being frozen. The two new races are also a welcome addition, though neither changes the game quite as dramatically as the new class. ![]() There’s all sorts of neat combos like this to experiment with, which makes playing a Necromancer hero heaps of fun. Banshees cause despair in a wide radius, which slots in beautifully with some of your other units, who do extra damage against enemies with low morale. One trick I used more than once was resurrecting a dead unit as a trash unit called cadavers, who were useless in combat but great for providing flanking attacks for my heavier melee units. ![]() Necromancers have access to a range of new spells and units, and some very nasty battlefield abilities. It’s not just mechanical differences, of course. Also ham maybe allies with you because he's trying to do the same thing.Riding a sabre-toothed tiger into battle seems a bit like. I chose to ally with melenis, but i think the loyalist option has you kill both melenis and werlac. That means wiping out Melenis right? since she wants to destroy the world + the shadowgate. will proceed to stay loyal to the queen then. I chose shadowborn myself in map 2 and then killed werlac anyway. I don't think choosing shadowborn or grey guard at the end of map 2 makes any difference in the story, i guess they just let you try whichever spec you want. Both helping melenis or werlac will probably lead to the end of the world. I think the canonical ending is that in which you side with frostlings and stay a loyalist to the queen. ![]() Originally posted by Peats:Please edit the title of the thread, mark it as containing spoilers.
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